Since we store it into the ShaderBuilder instance we should also allow
getting the program id.
return -1;
}
+
+int
+gsk_shader_builder_get_program (GskShaderBuilder *builder)
+{
+ g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
+
+ return builder->program_id;
+}
int fragment_id,
GError **error);
+int gsk_shader_builder_get_program (GskShaderBuilder *builder);
int gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
GQuark uniform_quark);
int gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,